Abstract
Methods, systems, and devices are described herein for providing an extended reality (XR) experience capable of both augmented reality (AR) and virtual reality (VR) functions. The XR device comprises transparent components enabling optical see-through (OST); the device comprising a transparent microLED display and a transparent image sensor together with a meta-lens. The XR OST device can switch between a fully immersive VR mode and an AR mode by controlling the display's transparency. Light from the exterior real-world scene is collected by the meta-lens on a wide field of view (FOV) and focused onto the transparent image sensor to detect objects in the real-world environment.
Full Text
What is claimed is:
Methods, systems, and devices are described herein for providing an extended reality (XR) experience capable of both augmented reality (AR) and virtual reality (VR) functions. The XR device comprises transparent components enabling optical see-through (OST); the device comprising a transparent microLED display and a transparent image sensor together with a meta-lens. The XR OST device can switch between a fully immersive VR mode and an AR mode by controlling the display's transparency. Light from the exterior real-world scene is collected by the meta-lens on a wide field of view (FOV) and focused onto the transparent image sensor to detect objects in the real-world environment.
Timeline
Filed
02/26/2026Published
07/02/2026Granted
Not AvailableIPC Codes(4)
G02B 27/01:Head-up displays
G02B 3/08:with discontinuous faces, e.g. Fresnel lens
G02F 1/01:for the control of the intensity, phase, polarisation or colour (, take precedence G02F 1/29, G02F 1/35)