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/System And Method For Providing Virtual Items To Users Of A Virtual Space
Abstract

Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.

Full Text

What is claimed is:

Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.
Timeline
Filed
02/26/2026
Published
07/02/2026
Granted
Not Available
IPC Codes(6)
G06Q 30/0207:Discounts or incentives, e.g. coupons or rebates
A63F 13/847:Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
A63F 13/87:Communicating with other players during game play, e.g. by e-mail or chat