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/Virtual Object Control Method And Apparatus, Storage Medium, And Electronic Device
Abstract

This application discloses a virtual object control method performed by an electronic device. The method includes: displaying a target virtual role that interacts with a current virtual role in a virtual scene; displaying, when an interactive operation triggered by the current virtual role meets an interaction condition, at least one virtual object at an interaction key location associated with the interactive operation in the virtual scene; controlling, when a target virtual object of the at least one virtual object is in an activated state, the target virtual object in response to a control operation on the target virtual object to move according to a moving track indicated by the control operation; and updating a role status of the target virtual role in response to hitting the target virtual role by the target virtual object.

Full Text

What is claimed is:

This application discloses a virtual object control method performed by an electronic device. The method includes: displaying a target virtual role that interacts with a current virtual role in a virtual scene; displaying, when an interactive operation triggered by the current virtual role meets an interaction condition, at least one virtual object at an interaction key location associated with the interactive operation in the virtual scene; controlling, when a target virtual object of the at least one virtual object is in an activated state, the target virtual object in response to a control operation on the target virtual object to move according to a moving track indicated by the control operation; and updating a role status of the target virtual role in response to hitting the target virtual role by the target virtual object.
Timeline
Filed
03/12/2026
Published
07/16/2026
Granted
Not Available
IPC Codes(3)
A63F 13/58:by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/56:Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/837:Shooting of targets