/Devices, Methods, And Graphical User Interfaces For Providing Computer-generated Experiences
Abstract

A computer system displays, via a second display generation component, a respective visual representation of a portion of a body of a user who is in a position to view the three-dimensional environment via a first display generation component, including: in accordance with a determination that the user meets first criteria, displaying a first visual representation of the portion of the body; and in accordance with a determination that the user does not meet the first criteria, displaying a second visual representation of the portion of the body having a lower level of fidelity than the first visual representation. In response to detecting a first change in appearance of the portion of the body of the user, the computer system updates an appearance of the respective visual representation of the portion of the body based on the first change in appearance.

Full Text

What is claimed is:

A computer system displays, via a second display generation component, a respective visual representation of a portion of a body of a user who is in a position to view the three-dimensional environment via a first display generation component, including: in accordance with a determination that the user meets first criteria, displaying a first visual representation of the portion of the body; and in accordance with a determination that the user does not meet the first criteria, displaying a second visual representation of the portion of the body having a lower level of fidelity than the first visual representation. In response to detecting a first change in appearance of the portion of the body of the user, the computer system updates an appearance of the respective visual representation of the portion of the body based on the first change in appearance.
Timeline
Filed
04/03/2026
Published
08/06/2026
Granted
Not Available
IPC Codes(4)
G06F 3/01:Input arrangements or combined input and output arrangements for interaction between user and computer (takes precedence G06F 3/16)
G06T 13/40:of characters, e.g. humans, animals or virtual beings
G06T 15/10:Geometric effects