/System And Method For Managing Avatars For Use In Multiple 3d Rendering Platforms
Abstract

A system and method for managing a persistent digital avatar and its associated assets across multiple 3D rendering platforms is disclosed. In a further aspect, a governance framework maintains identity persistence and policy inheritance for such assets, particularly when they are recreated from indirect evidence. The framework uses a verifiable Derived-Asset Receipt to cryptographically bind an output asset to its evidence, reconstruction pipeline, and a governing policy anchor. Enforcement points within a destination pipeline, such as a game engine or marketplace, gate acceptance of the asset based on verification of the receipt, thereby preventing the use of non-compliant or unauthorized assets.

Full Text

What is claimed is:

A system and method for managing a persistent digital avatar and its associated assets across multiple 3D rendering platforms is disclosed. In a further aspect, a governance framework maintains identity persistence and policy inheritance for such assets, particularly when they are recreated from indirect evidence. The framework uses a verifiable Derived-Asset Receipt to cryptographically bind an output asset to its evidence, reconstruction pipeline, and a governing policy anchor. Enforcement points within a destination pipeline, such as a game engine or marketplace, gate acceptance of the asset based on verification of the receipt, thereby preventing the use of non-compliant or unauthorized assets.
Timeline
Filed
04/20/2026
Published
08/27/2026
Granted
Not Available
IPC Codes(7)
A63F 13/63:by the player, e.g. authoring using a level editor
A63F 13/52:involving aspects of the displayed game scene
A63F 13/60:Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor