/System And Method For Managing Interoperable Avatars And Modular Assets Across Multiple 3d Rendering Platforms
Abstract

A system that supports interoperability of modular assets by representing them as assemblies of canonical parts defined by a portable recipe is described. A software development kit (SDK) module is configured to include a craft realization adapter that realizes the portable recipe into an engine-specific item in a target 3D rendering platform, thereby enabling cross-application crafting and item portability while preserving constraints and entitlement.

Full Text

What is claimed is:

A system that supports interoperability of modular assets by representing them as assemblies of canonical parts defined by a portable recipe is described. A software development kit (SDK) module is configured to include a craft realization adapter that realizes the portable recipe into an engine-specific item in a target 3D rendering platform, thereby enabling cross-application crafting and item portability while preserving constraints and entitlement.
Timeline
Filed
04/20/2026
Published
08/27/2026
Granted
Not Available
IPC Codes(7)
A63F 13/63:by the player, e.g. authoring using a level editor
A63F 13/52:involving aspects of the displayed game scene
A63F 13/60:Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor