/Content Processing Device And Content Processing Method
Abstract

In a game play phase 210, a content server determines, as a timing for presenting a trophy, a time at which the status of the display world corresponding to the user operations has met a predetermined condition (S10). The content server collects training images indicating the scene being displayed at this point (S12), and generates 3D scene information 220 through machine learning (S14). In a trophy appreciation phase 212, in response to a request from the user, the content server generates and outputs a display image representing the trophy viewed from a given viewpoint, using the 3D scene information 220 (S16). The content server also receives an order placed for fabrication of a physical object corresponding to the trophy (S18).

Full Text

What is claimed is:

In a game play phase 210, a content server determines, as a timing for presenting a trophy, a time at which the status of the display world corresponding to the user operations has met a predetermined condition (S10). The content server collects training images indicating the scene being displayed at this point (S12), and generates 3D scene information 220 through machine learning (S14). In a trophy appreciation phase 212, in response to a request from the user, the content server generates and outputs a display image representing the trophy viewed from a given viewpoint, using the 3D scene information 220 (S16). The content server also receives an order placed for fabrication of a physical object corresponding to the trophy (S18).
Timeline
Filed
04/29/2026
Published
09/03/2026
Granted
Not Available
IPC Codes(3)
A63F 13/5252:using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
G06T 17/20:Wire-frame description, e.g. polygonalisation or tessellation
G06V 10/82:using neural networks